![]() The game also has stability issues but I experienced no crashes in my playthrough. There’s no release date confirmed and the game is still in heavy development.Īshes of the Singularity is in an early Pre-Beta Build (Alpha), and many core game features are missing. ![]() The game’s specs are pretty high when compared to other games in the genre (requiring a Quad Core and a 2GB GFX card), with the recommended specs being significantly higher. The game also uses the new Oxide Engine, a 64-bit DX12 game engine which specialises in multi-core threading (Quad+), but the game is still compatible with DX11 and its respective OSes. The focus is about waging wars on a large map and not mere skirmishes between small squads of units. This makes the game more similar to Supreme Commander and the more recent Planetary Annihilation than Company of Heroes. ![]() However, even if the game uses a capture point system of connected networks, the scale and style of play is still closer to the model of heavy base building and mass unit production. Also, keeping your network connected is vital or the enemy will be allowed to break your supply lines and cripple your economy by striking at a critical junction. These elements are the concept of taking points on the map to generate resources and key positions that rake up victory points. The game also contains small elements that are inspired from Company of Heroes, which is also cited as a source of inspiration. Stardock mentions the game is heavily influenced by Supreme Commander. The game is a far-future sci-fi RTS that focuses more on macro-scale play of base building and massive armies production. The game was released to Steam Early Access on October 22, 2015. Ashes of the Singularity is a new real-time strategy game developed by Oxide Games and Stardock Entertainment, and published by Stardock.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |